The hybrid model, Howey said, allows an author to "feel out [their] market," find their readers and, ultimately, get the traditional publishers to come calling.
Some books make the transition to gaming (and movies) seamlessly, while others are neglected. Why? Should the two universes have more to do with one another? The Millions talks about it all.
[A lawsuit that] centers around the popular printing site CafePress and, specifically, whether or not the service qualifies as an online service provider that should receive protection under the Digital Millennium Copyright Act.
In short, although Cafe Press avoided major damages because the content owner only registered copyright after the material was uploaded to Cafe Press, the damages could have gone into the hundreds of thousands of dollars. More notewrothy, Cafe Press did not qualify for safe harbor protections.
ASCAP for books?Galley Cat reports that is what the Authors Guild is calling for.
Jan Constantine, General Counsel of the Authors Guild, testified before the House Judiciary Committee this week where she argued that Congress should help establish “a collective licensing organization to deal with both mass digitization and “orphan” books.” The idea, she argued, “would pave the way for a true national digital library.”
The Authors Guild claims that discovering the copyright owners of orphan works is not nearly as difficult as, say, Google claims, and cites European experience, among other things. Publishers Weekly has the story, incldung this:
Constantine emphasized that collective licensing would be solely for display rights for out of print books, “to avoid disrupting commercial markets.” In fact she said “foreign licensing and collecting organizations have been efficiently licensing orphan works for decades. We should learn from their examples.”
Origami Unicorn, news, reviews, essays; Catherine Mintz, a commentary on things of interest. Origami Unicorn is copyright 2006-24. Catherine Mintz is copyright 2006-24.
Literature, Gaming, and Future of Stories
2014.04.09 in Books, Commentary, Film, Games, Writing | Permalink | TrackBack (0)
Tags: future, gaming, literature, stories
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